![]() ![]() These are the only two that have useful bonuses, that will remain after the ACW kicks off, and that are located where the CSA cannot possibly reach. ![]() The constant string of crises means you likely won’t get 150 pp for any design company.īut in the rare case that you get enough pp for a company, pick any of these two:Īfter the ACW kicks off, you will lose most of your design companies. Once you have pp, spend it on the intelligence minister, preferably a technical specialist to get research boost. If you failed, maybe you can even skip those following focuses because MacArthur’s plan definitely won’t help you secure New York (the starting position in Austerity through the storm is rigged). If the Garner-Wagner Bill passed, congratulations! Place the factories in the South. Once you get the event for the coalition, reject it because you want our boy Garner to win. You have enough airfields to handle the war so you don’t need to build those. So just build infra in DC and at places safe from the war (Florida, California, etc.). (The negative construction speed will actually reverse any progress you had towards building a military factory) Any factory you build will not be ready for the ACW anyway, and the stacked penalties can sometimes result in deconstruction of your military factories: I recommend scrapping the armored cruisers as they are useless and fuel hungry.įor construction, it is highly recommended that you build infrastructure only. Now, switch the cavalry division to infantry division, and train all your divisions and fleets for xp (VERY IMPORTANT). ![]() But I only recommend doing this for important ones (superior firepower, infantry weapons and artillery). The CSA gets any tech that USA has fully researched when it breaks away, so to be as gamey as possible, research all your techs until you are 1 day from finishing them, and then switch to another. You should only deploy them after CSA broke away, as the CSA will get a buff if you have a lot of divisions at start.įor research, go for the basics: industry, light tank II (MUST), infantry weapons, artillery and superior firepower (or whatever doc that fits you). Have a few divisions on training queue, but do not set deployment location. This guide depends entirely on light tank divisions, and it is necessary to have some equipment for replenishment. Don’t worry about increasing SPA strength by placing factories in the South (since you are compromising with Long), the CSA’s strength is ultimately rigged by the events of ‘Austerity through the storm’ anyway.įor your production, you can build whatever you want for the dockyards, but I highly recommend you to assign one factory each for light tank, motorized, fighter, bomber, cas, and then 2-3 for artillery and the rest for guns. It doesn’t really matter if it passes or fails, but you get to place some nice juicy factories if, by RNG, it passes. Preparation (Part 1)įirst thing you should do is wait for the introduction event and do the Garner-Wagner Bill focus.Īnd then you should try to compromise with the AFP to slightly increase chances of it passing. If you intend to go CSA (assassination), also skip to the Exploit part.ĭisclaimer: Because of how the ACW is balanced right now, even if you do the exploit, Huey Long on Velvet Glove will still take a few months, and a CSA win is very difficult right now (a year or two?). If you intend to win as Huey Long (elect Olson and go down Velvet Glove), skip to the Exploit part. #HEARTS OF IRON 5 INSTANT PRODUCTION HOW TO#The Garner path of Austerity through the storm is the quickest of all so far, and this guide tells you how to win it within a month or two. And this guide will tell you how to win the ACW so quick like it never happened. The KR community has been complaining about how difficult USA is, but it is actually the easiest faction if you play it right (i.e. ![]()
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