![]() ![]() There are some things that won't work well or at all like Poser Dynamic clothing, Python scripts, dynamic hair, node based materials, weight mapped figures, IBL and HDR based lights (Though with Studio now having systems in place to use IBL and HDR lighting you might be able to rebuild the poser light to work). All you have to do is point Daz Studio to the Poser Runtime folder under preferences in the edit menu. Getting most Poser items working in Daz Studio is pretty easy. The only exceptions are Data and Runtime/Textures these two folders and all subfolders need to be installed where they are intended or you will be breaking paths and causing things not to load right. You can if you choose have all the hair, props, characters, and clothing under the Parent figure Folder: Genesis 8 Female for example, and you can easily put the textures in a subfolder of the item they are for without breaking any usability. If you want you can put figures, props, hair, poses all under the same Parent folder, You don't have to adhere to the Poser structure of cr2 having to be in character, hr2 in Hair etc. One of the nice things about Daz Studio is you have more freedom in how you arrange the content. For the next little while at least, I'm going to miss that orderliness. I have a virtual drawer for everything, and everything goes in its drawer. After a few years, I had learned to organize my Poser libraries just the way I wanted them. I look forward to developing such expertise. That was dramatic! Now they're on their honeymoon. I'm hoping that in four to six months, I'll feel as comfortable with DS as I came to feel with Poser. I am working up to installing my Poser assets in DS and beginning working with them. It won't be easy to put Poser away, especially when a simple render in DS takes 30 minutes. In fact, I made a point of buying quite a few of Fabiana's wonderful (strictly Poser) light sets. I wanted to learn the Materials Room in and out and, although I never liked the Lights, I was willing to live with them. I liked Poser and its novice-friendly interface and I bought a department store of assets for it. Get them right and even an ordinary scene becomes something to look at. Lights and Materials are the core of good renders. ![]() I've exclusively used Studio for four years now, and I doubt I'll ever go back to Poser, unless they do something dramatic. But after some time playing with it, figuring out just what each parameter did, and taking the time to understand LIE presets, I think I do pretty well with it now. The surfaces tab was also a bit of a hurdle for me, since I was used to the materials room in Poser. I moved a few things around and changed the default render size. I'm sure you know.Īs far as the interface goes, I got used to it. Take a perfect scene, and light it poorly.well. Take a crappy scene, light it well, and it will look good, even if you have intersections of figures or whatever. For me, the most important aspect of a scene is the lighting. It's the same with any other kind of light. I don't know why DAZ did it that way, but they did. ![]() You have to go into the parameters tab and turn the luminosity WAY up. It automatically turns off the camera headlight, and when you render, assuming you changed nothing else, the scene is very dim. For example, load a spotlight into the scene, and point it at your figure. For me, the biggest obstacle was unlearning what I knew about Poser lighting. I was a Poser user for 16 years, before I switched over to Studio. ![]()
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